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Using storytelling techniques for research, design, and presentation of content poses
a variety of challenges to the course designer. Among the most significant are
• Contrast with the engineering approach
• Lack of standards
• Credibility
The next several sections explore each of these challenges in more detail.
Contrast with the Engineering Approach
Two approaches dominate education, behaviorist
and constructivist. Although both are scientific in the sense that they are based on
empirical inquiry (that is, research based on actual observation of phenomena) and
require extensive rigor (in other words, merely observing something is not sufficient
—the phenomenon must be observed several times and from a variety of perspectives),
the more traditional approach in education—the behaviorist—is more
consistent with the engineering approach followed in many organizations, especially
certain corporations and government agencies. The engineering approach makes extensive
use of hypothesis testing and statistical data.
Storytelling is more representative of the other scientific tradition that dominates
education—constructivism. In fact, the interviews and analysis of documents (called
artifacts) used to elicit background stories for learning programs are the same research
methods usually preferred by constructivists.
Because the engineering approach dominates many organizations in which learning
professionals work, in some of them, the use of a storytelling and contextually
based design may create discomfort. In some of these instances, sponsors are not familiar
with the scientific rigor in the methods of research and may feel that they are
inappropriate as an approach to needs assessment, design, and formative evaluation.
One of the challenges to instructional designers who consider using storytelling and
contextually based design techniques is the issue of whether such approaches will be
accepted within the culture of the organization for whom designers are working.
Lack of Standards
Although a variety of storytelling and contextually based design techniques exist for
training needs assessment, design of learning programs, and formative evaluation,
no standards exist. That is, no standard format exists for conducting day-in-the-life
research or for presenting personas and scenarios. At the most, some organizations
have formats for presenting such content.
Nor are standards expected. Contextually based design is about choosing what
is appropriate in a given situation, not force-fitting design to meet a standard. As a
result, instructional designers must feel comfortable developing and refining their
own approaches.
Credibility
The greatest challenge in storytelling is credibility. That is, are the stories credible
and believable to the people who are using them?
In terms of needs assessment, credibility usually refers to the credibility of the
data emerging from the assessment. The data must be complete and accurate. In
practical terms, the question is, Did the instructional designer consider all key views
regarding the data? Does the reporting reflect those varieties of views? Did the instructional
designer consider situations that contradict the data collected and, if so,
are those contradictions represented? For example, does the needs assessment merely
represent the views of learners or does it also include that of managers?
In terms of design, credibility refers to the believability of the personas and scenarios
created. How accurately do these represent the real world of learners? Do they
represent the full spectrum of learners? If not, has the designer explained why these
other personas and scenarios are not presented? For example, suppose the designer
prepares a persona of a typical user for an upcoming learning program about a new
system. Does the persona represent the user as blindly embracing the new system
or does it acknowledge doubts that users will likely have? |